AoeStats
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Nomad

509189602Analyzed
2v2 RM · 6d ago on Sep 25, 2026· 40m 11s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Malay · Belgium
855
+13
🇺🇸 Japanese · United States
746
+17
🇵🇱 Mongols · Poland
792
-16
🇸🇮 Romans · Slovenia
762
-14
Player eAPM Actions Feudal Castle Imperial Opening
29 1,161 14:35 31:28 — ⚔ Fish Boom into Archers
21 848 14:24 22:32 — ⛏ Fish Boom FC
21 851 15:07 22:10 36:02 ⛏ Fish Boom
10 416 16:08 27:41 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
11,100 14,790 6,475 1,700 34,065 37,173
6,530 8,049 2,185 450 17,214 20,939
6,495 7,495 945 295 15,230 16,081
4,425 5,524 2,060 955 12,964 14,763
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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