AoeStats
← Grand2024

Lombardia

509180582Analyzed
2v2 RM · 6d ago on Sep 25, 2026· 46m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Vietnamese · Belgium
839
+16
🇺🇸 Khmer · United States
724
+22
🇲🇽 Japanese · Mexico
869
-20
🇲🇽 Franks · Mexico
812
-18
Player eAPM Actions Feudal Castle Imperial Opening
49 2,276 10:23 25:21 — ⚔ Scout Rush
31 1,440 11:27 22:02 38:19 ⚔ Archer Rush
20 933 10:25 17:23 — ⛏ Fast Castle
15 708 12:00 18:57 41:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,340 11,395 8,710 1,600 36,045 40,048
15,690 15,012 2,165 2,020 34,887 40,273
12,105 7,771 3,110 3,550 26,536 34,356
12,055 6,825 4,010 1,650 24,540 27,850
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.