AoeStats
← Bartoz

Arena

510878034Analyzed
3v3 RM · 2h ago on Oct 2, 2026· 54m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Khmer · Italy
824
+12
🇧🇷 Celts · Brazil
822
+12
🇧🇷 Vietnamese · Brazil
782
+14
🇨🇷 Chinese · Costa Rica
802
-14
🇵🇱 Franks · Poland
741
-13
🇨🇱 Bohemians · Chile
685
-11
Player eAPM Actions Feudal Castle Imperial Opening
35 1,906 10:54 19:03 34:30 ⛏ Fast Castle
29 1,603 11:18 16:04 44:30 ⛏ Fast Castle
23 1,237 10:14 16:49 31:12 ⛏ Fast Castle
18 999 10:43 16:39 36:31 ⛏ Fast Castle
15 826 11:34 21:45 41:02 ⚔ Archers into Skirms
15 840 11:27 19:56 — ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
22,570 25,820 10,300 2,800 61,490 66,870
18,095 21,855 10,595 950 51,495 62,179
14,565 20,440 12,535 2,900 50,440 57,550
18,585 11,363 11,410 2,510 43,868 44,914
14,815 14,955 3,805 5,400 38,975 40,948
9,840 9,355 2,545 1,455 23,195 28,514
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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