AoeStats
← Bartoz

Black Forest

510822414Analyzed
2v2 RM · 6h ago on Oct 2, 2026· 60m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Mongols · Chile
667
+18
🇧🇪 Franks · Belgium
629
+19
🇩🇪 Chinese · Germany
822
-23
🇩🇪 Teutons · Germany
588
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 1,687 12:33 21:37 40:40 ⛏ Fast Castle
16 984 13:31 20:35 37:12 ⛏ Fast Castle
16 985 14:21 19:49 38:06 ⛏ Fast Castle
11 639 14:19 21:28 38:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,285 22,263 25,785 4,265 85,598 96,825
25,630 24,766 25,290 3,075 78,761 95,826
33,475 18,623 21,960 2,650 76,708 96,165
20,645 24,886 13,790 3,850 63,171 71,514
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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