AoeStats
← Bartoz

African Clearing

510681887Analyzed
2v2 RM · 22h ago on Oct 2, 2026· 68m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Romans · United States
742
+14
🇻🇪 Vietnamese · Venezuela
741
+14
🇺🇸 Romans · United States
706
-14
🇨🇱 Byzantines · Chile
693
-14
Player eAPM Actions Feudal Castle Imperial Opening
19 1,268 15:37 34:36 45:06 ⚔ M@A into Skirms
16 1,083 14:46 22:45 37:41 ⛏ Fast Castle
14 960 16:17 28:22 43:26 ⚔ Skirmisher Rush
9 591 14:46 — — ⚔ M@A into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
21,070 19,735 16,250 3,225 60,280 69,365
17,920 21,110 9,740 1,800 50,570 56,475
20,070 14,775 9,595 850 45,290 49,594
3,945 3,625 275 105 7,950 8,787
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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