AoeStats
← Bartoz

Black Forest

510653757Analyzed
2v2 RM · 1d ago on Oct 2, 2026· 76m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
704
+16
🇸🇦 Turks · Saudi Arabia
703
+16
🇨🇱 Hindustanis · Chile
709
-16
🇵🇹 Portuguese · Portugal
700
-16
Player eAPM Actions Feudal Castle Imperial Opening
32 2,477 11:57 20:52 34:47 ⛏ Fast Castle
24 1,858 14:33 23:12 35:21 ⛏ Fast Castle
13 1,007 14:05 24:19 33:13 ⛏ Fast Castle
13 984 13:13 24:29 37:52 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
51,560 32,302 45,510 4,525 133,897 136,299
41,775 24,552 38,730 3,075 108,132 122,455
35,960 42,624 15,880 4,265 98,729 109,931
36,805 20,318 29,235 4,300 90,658 111,663
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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