AoeStats
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Lombardia

510160148Analyzed
3v3 RM · 3d ago on Sep 29, 2026· 122m 50s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Magyars · Germany
1278
+14
🇩🇪 Spanish · Germany
1236
+15
🇩🇪 Mongols · Germany
1177
+19
🇩🇪 Goths · Germany
1222
-16
🇩🇪 Persians · Germany
1222
-16
🇩🇪 Cumans · Germany
1221
-16
Player eAPM Actions Feudal Castle Imperial Opening
51 6,252 11:43 15:45 33:20 ⛏ Fast Castle
38 4,668 12:12 15:56 40:17 ⛏ Fast Castle
33 4,078 11:48 17:44 39:04 ⛏ Fast Castle
31 3,768 9:56 16:40 36:47 ⛏ Fast Castle
25 3,103 11:41 15:25 35:12 ⛏ Fast Castle
23 2,867 12:09 15:33 35:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
122,525 84,909 37,615 2,075 247,124 247,992
94,505 34,226 99,405 3,150 231,286 295,151
88,930 42,327 82,090 5,415 218,762 242,005
72,770 46,851 55,075 17,205 191,901 211,996
71,580 64,623 47,380 3,955 187,538 199,557
17,800 101,567 55,425 4,850 179,642 186,168
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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