AoeStats
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MegaRandom

509352555Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 32m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Burgundians · India
1295
+15
🇦🇷 Spanish · Argentina
1273
+16
🇹🇼 Bulgarians · Taiwan
1244
+17
🇨🇳 Japanese · China
1226
+18
🇩🇪 Tatars · Germany
1281
-17
🇮🇹 Dravidians · Italy
1279
-17
🇳🇱 Khmer · Netherlands
1261
-16
🇹🇼 Koreans · Taiwan
1256
-16
Player eAPM Actions Feudal Castle Imperial Opening
43 1,380 16:12 24:43 — ⚔ Fish Boom into M@A into Archers into Fire Galleys
42 1,344 15:54 23:41 — ⛏ Fish Boom into Fire Galleys FC
31 1,001 13:25 21:18 — ⚔ Archer Rush
29 930 13:17 28:39 — ⚔ M@A into Skirms into Archers
24 782 16:26 23:51 — ⚔ Towers FC
22 713 16:15 26:08 — ⚔ Fish Boom into Towers into Skirms
19 613 14:48 — — ⚔ Fish Boom into Towers into Archers into Fire Galleys
15 493 14:16 20:41 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
6,305 11,120 2,735 300 20,460 20,261
7,025 5,910 2,335 955 16,225 17,443
7,415 5,010 580 1,375 14,380 15,071
6,780 5,470 960 955 14,165 17,189
5,850 5,460 1,495 1,135 13,940 14,480
5,375 6,130 2,030 225 13,760 13,962
5,400 4,625 1,330 475 11,830 11,671
3,600 5,403 840 355 10,198 10,407
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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