AoeStats
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Arena

506156107Analyzed
2v2 RM · 21d ago on Sep 12, 2026· 45m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vikings · United States
1142
+16
🇺🇸 Khmer · United States
1142
+16
🇦🇺 Khitans · Australia
1164
-17
🇺🇸 Berbers · United States
1117
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 1,289 10:17 14:06 29:36 ⛏ Fast Castle
28 1,274 12:00 16:13 37:44 ⛏ Fast Castle
27 1,208 10:47 15:43 35:59 ⛏ Fast Castle
17 770 11:27 15:13 33:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,130 15,615 15,925 1,050 54,720 59,828
23,255 16,710 10,530 3,480 53,975 61,399
22,135 11,145 10,715 3,450 47,445 50,056
21,780 11,925 7,615 1,020 42,340 46,184
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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