AoeStats
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Arena

509318330Analyzed
2v2 RM · 7d ago on Sep 26, 2026· 48m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Cumans · Hong Kong SAR China
1137
+15
🇪🇸 Britons · Spain
1078
+18
🇫🇮 Muisca · Finland
1122
-17
🇵🇱 Saracens · Poland
1108
-16
Player eAPM Actions Feudal Castle Imperial Opening
30 1,470 10:48 18:47 40:48 ⛏ Fast Castle
29 1,420 9:40 19:22 33:28 ⛏ Fast Castle
28 1,351 10:36 16:54 39:46 ⛏ Fast Castle
15 706 11:53 23:10 36:35 ⚔ Champi Rush

Resources

Player Food Wood Gold Stone Spent Collected
28,595 17,775 16,785 2,260 65,415 71,650
17,685 19,145 6,620 1,795 45,245 49,221
12,495 5,560 10,055 1,400 29,510 30,243
12,725 5,825 4,400 2,110 25,060 27,927
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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