AoeStats
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Nomad

510596170Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 40m 40s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Malians · Sweden
1243
+11
🇸🇪 Persians · Sweden
1159
+15
🇸🇪 Italians · Sweden
1097
+17
🇸🇪 Lithuanians · Sweden
1083
+18
🇲🇽 Vikings · Mexico
1138
-16
🇬🇧 Romans · United Kingdom
1129
-15
🇨🇳 Japanese · China
1124
-15
🇫🇷 Mongols · France
1116
-15
Player eAPM Actions Feudal Castle Imperial Opening
59 2,415 13:13 17:08 35:06 ⛏ Fish Boom FC
30 1,233 13:50 18:36 39:10 ⛏ Fish Boom FC
28 1,159 15:24 24:23 39:36 ⛏ Fish Boom
25 1,005 14:46 18:28 33:22 ⛏ Fish Boom FC
22 911 15:33 21:02 — ⚔ Drush FC
20 830 15:41 20:55 — ⚔ Fish Boom into M@A FC
20 799 12:55 24:07 — ⚔ Scout Rush
16 661 13:42 20:01 39:28 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
18,745 9,158 4,830 3,755 36,488 38,464
14,660 8,610 7,720 1,305 32,295 36,776
12,675 11,210 4,060 3,680 31,625 34,482
12,535 6,890 4,675 2,275 26,375 33,403
8,495 6,405 2,890 1,780 19,570 21,308
6,135 4,685 1,160 140 12,120 12,426
5,050 4,723 835 950 11,558 11,650
5,200 3,777 505 560 10,042 9,931
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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