AoeStats
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Fortress

507131994Analyzed
4v4 RM · 17d ago on Sep 16, 2026· 50m 57s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Mongols · Denmark
937
+15
🇩🇰 Aztecs · Denmark
929
+15
🇹🇷 Aztecs · Türkiye
892
+16
🇬🇷 Franks · Greece
876
+17
🇲🇽 Bohemians · Mexico
1033
-28
🇲🇽 Goths · Mexico
918
-16
🇲🇽 Italians · Mexico
915
-16
🇲🇽 Khmer · Mexico
748
-10
Player eAPM Actions Feudal Castle Imperial Opening
27 1,375 9:30 13:54 24:50 ⛏ Fast Castle
22 1,118 7:02 14:21 20:39 ◆ FC into Fast Imp
22 1,124 7:41 11:54 28:41 ⛏ Fast Castle
21 1,057 7:06 19:44 42:46 ⚔ Scout Rush
16 809 9:19 18:00 45:51 ⛏ Fast Castle
16 797 9:14 13:33 35:38 ⛏ Fast Castle
15 741 8:03 12:09 27:27 ⛏ Fast Castle
10 517 8:19 15:01 40:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,820 21,290 13,840 1,080 62,030 76,718
22,650 13,995 16,845 1,715 55,205 63,220
11,700 20,850 13,645 3,100 49,295 64,099
18,395 14,225 10,855 2,100 45,575 48,228
11,535 16,530 11,640 2,900 42,605 50,542
12,855 13,485 11,500 2,150 39,990 53,828
16,325 6,320 8,220 1,500 32,365 36,085
10,550 4,140 6,380 1,040 22,110 25,546
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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