AoeStats
← AKI :D

Lombardia

509859207Analyzed
2v2 RM · 5d ago on Sep 28, 2026· 61m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Magyars · Finland
1143
+18
🇷🇺 Cumans · Russia
1102
+20
🇨🇳 Huns · China
1191
-19
🇨🇳 Italians · China
1185
-19
Player eAPM Actions Feudal Castle Imperial Opening
37 2,268 9:13 19:53 38:54 ⚔ Scout Rush
33 2,062 10:34 20:44 49:55 ⚔ Scout Rush
33 2,010 9:55 18:53 37:32 ⛏ Fast Castle
27 1,676 11:58 28:16 50:55

Resources

Player Food Wood Gold Stone Spent Collected
26,020 20,981 17,815 2,250 67,066 82,370
22,435 9,662 13,165 2,225 47,487 49,448
18,290 13,722 8,075 1,500 41,587 43,223
10,470 14,039 9,040 3,180 36,729 42,923
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.