AoeStats
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Arena

509150690Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 57m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Ethiopians · France
1145
+11
🇫🇷 Bohemians · France
1019
+16
🇫🇷 Mongols · France
1016
+16
🇦🇷 Burgundians · Argentina
1006
+16
🇺🇸 Slavs · United States
1040
-16
🇹🇼 Poles · Taiwan
1032
-15
1022
-15
🇨🇿 Teutons · Czechia
982
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 2,357 9:52 16:14 37:31 ⛏ Fast Castle
40 2,290 10:00 13:52 35:55 ⛏ Fast Castle
38 2,164 11:40 15:35 22:06 ◆ FC into Fast Imp
29 1,662 10:51 17:48 32:31 ⛏ Fast Castle
28 1,641 11:15 14:58 28:54 ⛏ Fast Castle
27 1,537 12:07 18:26 32:33 ⛏ Fast Castle
25 1,453 11:09 16:25 33:04 ⛏ Fast Castle
12 696 10:40 18:16 — ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
55,865 21,895 28,245 2,150 108,155 114,056
40,390 37,440 20,580 4,790 103,200 117,159
52,070 16,885 27,045 4,250 100,250 110,399
31,995 19,535 15,390 3,585 70,505 81,037
30,465 21,645 12,840 1,500 66,450 75,921
19,475 19,895 8,260 950 48,580 56,198
15,250 17,925 9,050 4,600 46,825 56,035
9,695 9,345 4,285 205 23,530 29,623
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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