AoeStats
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Black Forest

507873595Analyzed
4v4 RM · 10d ago on Sep 20, 2026· 70m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Byzantines · Mexico
809
+12
🇨🇴 Khmer · Colombia
713
+16
🇧🇷 Italians · Brazil
665
+18
🇨🇦 Tatars · Canada
570
+20
🇺🇸 Bohemians · United States
721
-17
🇺🇸 Khmer · United States
716
-17
🇺🇸 Britons · United States
698
-16
🇺🇸 Franks · United States
680
-16
Player eAPM Actions Feudal Castle Imperial Opening
28 1,948 12:18 16:33 31:09 ⛏ Fast Castle
24 1,716 15:28 20:09 45:18 ⛏ Fast Castle
20 1,421 10:52 16:14 32:35 ⛏ Fast Castle
15 1,075 12:54 22:21 40:43 ⛏ Fast Castle
12 866 10:45 24:01 49:27 ⛏ Fast Castle
10 691 14:32 18:51 36:00 ⛏ Fast Castle
6 410 12:03 23:18 37:23 ⛏ Fast Castle
5 346 13:34 21:54 34:51 ⚔ Scouts into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
36,370 24,737 34,065 6,350 101,522 102,675
38,495 24,470 25,235 3,270 91,470 104,637
32,360 20,408 23,605 3,145 79,518 110,499
34,600 19,315 14,365 3,550 71,830 102,115
18,725 19,438 12,380 4,410 54,953 64,441
20,205 17,450 14,435 2,250 54,340 107,308
10,445 9,245 9,120 1,500 30,310 40,904
10,170 6,955 7,600 870 25,595 35,854
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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