AoeStats
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Black Forest

509677638Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 70m 40s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Romans · United Kingdom
1220
+13
🇬🇧 Teutons · United Kingdom
1218
+13
🇷🇺 Khmer · Russia
1070
+19
🇪🇸 Franks · Spain
1205
-17
🇵🇪 Malians · Peru
1142
-15
🇬🇧 Magyars · United Kingdom
1086
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 3,256 13:07 17:01 31:45 ⛏ Fast Castle
45 3,164 11:34 16:11 31:35 ⛏ Fish Boom FC
29 2,054 12:59 17:24 30:20 ⛏ Fast Castle
25 1,774 11:51 16:33 29:39 ⛏ Fish Boom FC
23 1,632 14:39 19:12 37:43 ⛏ Fast Castle
12 879 13:11 17:55 38:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,680 64,660 34,665 1,145 128,150 141,720
38,035 47,292 18,195 1,525 105,047 127,025
52,930 25,468 20,385 4,255 103,038 109,642
20,605 27,590 14,835 2,615 65,645 68,118
20,620 19,240 13,760 3,485 57,105 69,386
19,405 17,807 6,415 3,635 47,262 56,967
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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