AoeStats
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Arena

510824979Analyzed
3v3 RM · 7h ago on Oct 2, 2026· 40m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Turks · Türkiye
1096
+15
🇹🇷 Italians · Türkiye
1042
+18
🇹🇷 Vietnamese · Türkiye
1004
+19
🇹🇷 Hindustanis · Türkiye
1189
-22
🇹🇷 Malians · Türkiye
1077
-17
🇹🇷 Cumans · Türkiye
971
-13
Player eAPM Actions Feudal Castle Imperial Opening
60 2,407 11:44 16:51 35:20 ⛏ Fast Castle
39 1,555 11:33 16:20 28:52 ⛏ Fast Castle
29 1,152 12:40 18:08 29:47 ⛏ Fast Castle
22 885 11:30 17:27 26:32 ⛏ Fast Castle
18 732 11:03 17:24 27:40 ⛏ Fast Castle
12 492 11:35 19:58 33:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,365 11,535 5,415 2,250 36,565 41,200
11,425 11,330 6,115 3,025 31,895 39,077
12,600 10,275 3,900 1,095 27,870 33,347
9,930 8,285 4,265 1,400 23,880 33,428
10,695 8,455 3,090 995 23,235 26,594
10,200 5,165 5,115 1,540 22,020 27,381
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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