AoeStats
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Arena

510113196Analyzed
4v4 RM · 19h ago on Sep 29, 2026· 41m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Khmer · India
1406
+15
🇬🇧 Spanish · United Kingdom
1350
+17
🇩🇪 Ethiopians · Germany
1346
+17
🇮🇳 Teutons · India
1328
+18
🇨🇳 Poles · China
1408
-18
🇭🇰 Britons · Hong Kong SAR China
1405
-18
🇨🇳 Vietnamese · China
1362
-16
🇨🇳 Mongols · China
1323
-15
Player eAPM Actions Feudal Castle Imperial Opening
52 2,127 10:52 14:33 29:44 ⛏ Fast Castle
47 1,920 10:45 14:57 27:55 ⛏ Fast Castle
42 1,711 8:50 20:55 30:02 ⛏ Fast Castle
42 1,721 9:42 14:32 30:04 ⛏ Fast Castle
35 1,442 11:08 14:34 29:16 ⛏ Fast Castle
35 1,441 9:38 24:08 36:59 ⚔ Tower Rush
31 1,285 11:26 15:37 35:51 ⛏ Fast Castle
25 1,026 11:10 14:02 28:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,400 12,810 20,870 1,505 64,585 72,981
14,850 24,270 17,375 1,600 58,095 66,136
27,360 10,130 11,340 1,930 50,760 58,633
14,850 14,546 8,225 2,935 40,556 57,205
15,250 15,095 6,035 1,985 38,365 48,354
16,825 10,195 7,965 2,350 37,335 38,463
13,185 8,652 5,170 1,535 28,542 31,127
12,045 10,935 2,825 860 26,665 28,019
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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