AoeStats
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Oasis

508943441Analyzed
2v2 RM · 7d ago on Sep 24, 2026· 25m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1250
+15
🇨🇴 Spanish · Colombia
1191
+17
🇩🇪 Cumans · Germany
1244
-17
🇩🇪 Hindustanis · Germany
1195
-15
Player eAPM Actions Feudal Castle Imperial Opening
52 1,298 12:20 16:18 — ⛏ Fast Castle
28 709 11:35 24:27 — ⚔ Archers into Scouts
25 617 13:39 20:48 —
21 524 12:02 19:16 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,110 5,483 1,595 210 12,398 12,628
4,945 4,724 1,580 650 11,899 12,960
5,480 3,540 1,010 860 10,890 11,264
3,655 2,630 500 395 7,180 7,895
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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