AoeStats
← Huehnchen3

Nomad

508918348Analyzed
2v2 RM · 7d ago on Sep 24, 2026· 44m 58s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Koreans · Mexico
1258
+15
🇹🇷 Vikings · Türkiye
1234
+16
🇩🇪 Byzantines · Germany
1266
-17
🇩🇪 Hindustanis · Germany
1209
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 2,181 13:19 18:50 39:03 ⛏ Fish Boom FC
25 1,134 14:52 22:43 33:34 ⛏ Fish Boom FC
24 1,068 14:56 20:41 40:07 ⛏ Fish Boom FC
21 925 18:06 22:24 37:37 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
11,800 25,790 8,060 2,350 48,000 51,420
20,020 16,576 7,690 2,550 46,836 49,875
11,915 14,381 5,410 2,010 33,716 35,424
11,340 10,842 5,275 3,940 31,397 32,492
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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