AoeStats
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Oasis

509707277Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 28m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Portuguese · Germany
801
+12
🇩🇪 Spanish · Germany
774
+13
🇮🇳 Byzantines · India
745
-13
🇲🇽 Lithuanians · Mexico
692
-12
Player eAPM Actions Feudal Castle Imperial Opening
19 527 11:12 20:08 — ⚔ Skirmisher Rush
18 512 11:38 17:04 — ⛏ Fast Castle
17 478 16:00 22:06 — ⛏ Fast Castle
12 340 11:56 18:08 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,580 6,155 535 1,085 14,355 15,608
5,160 4,960 2,725 700 13,545 14,335
5,255 4,455 805 910 11,425 12,968
4,720 3,690 460 920 9,790 11,019
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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