AoeStats
← niklas

Oasis

509701700Analyzed
2v2 RM · 6d ago on Sep 27, 2026· 24m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Koreans · Türkiye
861
+13
🇹🇷 Ethiopians · Türkiye
807
+16
🇩🇪 Portuguese · Germany
816
-15
🇩🇪 Spanish · Germany
788
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 737 10:56 21:03 — ⚔ M@A FC into Skirms
18 453 12:18 16:20 — ⛏ Fast Castle
13 328 11:26 16:34 — ⛏ Fast Castle
11 262 11:12 16:08 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,285 4,695 710 100 11,790 12,314
3,915 2,060 850 650 7,475 8,189
3,450 2,326 530 805 7,111 8,049
3,050 2,363 370 650 6,433 7,027
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.