AoeStats
← Matthew

Hill Fort

506002965Analyzed
2v2 RM · 20d ago on Sep 12, 2026· 59m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Chinese · Australia
1593
+12
🇦🇺 Berbers · Australia
1559
+14
🇦🇺 Wu · Australia
1510
-13
🇦🇺 Hindustanis · Australia
1507
-13
Player eAPM Actions Feudal Castle Imperial Opening
58 3,446 12:46 16:44 41:35 ⛏ Fast Castle
48 2,883 9:33 21:26 35:23 ⚔ M@A into Scouts
48 2,836 10:54 15:07 36:59 ⛏ Fast Castle
40 2,366 9:13 21:37 37:01 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,275 39,993 25,015 2,620 86,903 95,354
45,865 17,465 11,785 3,585 78,700 85,346
18,300 31,308 20,300 2,930 72,838 89,898
15,055 27,698 16,545 3,120 62,418 71,119
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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