AoeStats
← Hackett Geert Kasch

Lombardia

510168570Analyzed
3v3 RM · 1d ago on Sep 29, 2026· 62m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Poles · Czechia
1136
+15
🇨🇿 Hindustanis · Czechia
1071
+17
🇨🇿 Mongols · Czechia
1039
+19
🇲🇽 Bulgarians · Mexico
1133
-18
🇲🇽 Spanish · Mexico
1093
-17
🇳🇱 Mongols · Netherlands
1082
-16
Player eAPM Actions Feudal Castle Imperial Opening
24 1,480 11:54 16:23 36:45 ⛏ Fast Castle
24 1,526 10:10 14:57 45:57 ⛏ Fast Castle
23 1,409 11:11 25:49 50:33 ⚔ Drush
22 1,393 13:59 21:09 40:33 ⛏ Fast Castle
20 1,264 12:53 16:37 34:18 ⛏ Fast Castle
18 1,131 10:08 21:02 50:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,365 25,622 28,675 5,450 95,112 106,219
27,790 14,561 13,895 2,945 59,191 77,768
20,640 18,745 9,915 4,480 53,780 61,565
16,325 17,932 12,400 2,250 48,907 68,619
23,450 13,455 5,460 2,115 44,480 50,944
17,785 9,385 5,180 1,500 33,850 35,441
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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