AoeStats
← Hackett Geert Kasch

MegaRandom

509792959Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 59m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
1087
+16
🇲🇽 Spanish · Mexico
1059
+17
🇨🇱 Byzantines · Chile
1015
+19
🇵🇪 Inca · Peru
1151
-20
🇵🇪 Byzantines · Peru
1042
-16
🇨🇳 Franks · China
1040
-16
Player eAPM Actions Feudal Castle Imperial Opening
67 3,985 12:47 17:57 33:38 ⛏ Fish Boom FC
38 2,277 10:38 15:25 32:34 ⛏ Fast Castle
37 2,205 10:40 19:11 31:04 ⛏ Fish Boom FC
37 2,229 11:56 17:00 39:44 ⛏ Fast Castle
32 1,931 9:52 20:30 30:49 ⛏ Fast Castle
19 1,146 10:13 20:10 47:17 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
30,715 27,430 12,370 5,010 75,525 83,785
32,935 25,645 9,575 2,420 70,575 87,877
28,265 22,342 12,815 4,300 67,722 69,629
24,460 13,597 9,280 5,000 52,337 56,659
17,800 16,180 7,395 2,930 44,305 48,253
15,530 13,630 9,165 1,700 40,025 40,364
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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