AoeStats
← Hackett Geert Kasch

Migration

508713407Analyzed
1v1 RM · 7d ago on Sep 23, 2026· 77m 12s· 2 players
Game mode
Random Map
Map size
132×132
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Portuguese · Canada
1114
+15
🇲🇽 Spanish · Mexico
1082
-15
Player eAPM Actions Feudal Castle Imperial Opening
18 1,406 12:00 23:21 30:46 ⛏ Fish Boom into Fire Galleys FC
15 1,176 9:36 31:03 44:24 ⛏ Fish Boom into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
25,395 25,935 15,459 9,500 76,289 93,066
15,040 22,055 10,695 3,680 51,470 52,551
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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