AoeStats
← Hackett Geert Kasch

Fortress

507629339Analyzed
2v2 RM · 12d ago on Sep 19, 2026· 40m 12s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Spanish · Mexico
1055
+18
🇳🇿 Malians · New Zealand
997
+20
🇨🇴 Italians · Colombia
1121
-21
🇨🇴 Wei · Colombia
1051
-17
Player eAPM Actions Feudal Castle Imperial Opening
33 1,313 7:30 11:46 31:12 ⛏ Fast Castle
25 1,016 8:32 13:27 35:06 ⛏ Fast Castle
20 805 9:36 14:46 28:56 ⛏ Fast Castle
17 691 6:28 15:02 31:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,615 11,010 5,780 200 31,605 33,892
15,945 8,103 6,290 320 30,658 41,340
10,130 8,825 7,335 1,405 27,695 29,262
12,190 8,720 3,285 850 25,045 30,191
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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