AoeStats
← HankScorpio006

Black Forest

507136920Analyzed
4v4 RM · 14d ago on Sep 16, 2026· 50m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Turks · Germany
1191
+13
🇲🇽 Spanish · Mexico
1119
+16
🇨🇱 Persians · Chile
1110
+16
🇮🇱 Chinese · Israel
1082
+17
🇨🇿 Spanish · Czechia
1172
-18
🇹🇼 Slavs · Taiwan
1126
-16
🇧🇷 Poles · Brazil
1095
-15
🇮🇪 Franks · Ireland
1048
-13
Player eAPM Actions Feudal Castle Imperial Opening
49 2,445 12:21 15:56 30:17 ⛏ Fish Boom FC
30 1,513 13:29 19:27 32:41 ⛏ Fish Boom FC
25 1,270 13:56 18:30 33:59 ⛏ Fish Boom FC
24 1,200 13:06 19:07 37:13 ⛏ Fast Castle
23 1,171 12:10 16:07 31:55 ⛏ Fast Castle
22 1,107 12:34 17:40 32:40 ⛏ Fish Boom FC
21 1,070 10:40 14:58 28:29 ⛏ Fish Boom FC
18 908 11:53 16:44 30:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,745 25,108 18,630 4,770 78,253 90,432
31,245 17,885 18,565 8,300 75,995 77,903
38,660 13,795 16,030 3,450 71,935 93,988
29,645 21,510 18,110 2,605 71,870 77,058
22,400 18,823 16,175 1,600 58,998 70,987
13,355 26,983 15,925 1,080 57,343 68,150
18,430 12,892 11,835 1,040 44,197 81,269
17,015 11,306 11,360 2,020 41,701 47,841
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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