AoeStats
← HankScorpio006

Black Forest

505712668Analyzed
4v4 RM · 20d ago on Sep 10, 2026· 49m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Wei · United States
1086
+14
🇮🇪 Persians · Ireland
1069
+14
🇵🇪 Franks · Peru
1060
+15
🇷🇴 Celts · Romania
1056
+15
🇮🇳 Celts · India
1067
-15
🇬🇧 Lithuanians · United Kingdom
1045
-15
🇨🇴 Muisca · Colombia
1013
-14
🇨🇦 Britons · Canada
1011
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 1,557 12:09 15:44 36:02 ⛏ Fast Castle
31 1,533 11:26 17:06 32:21 ⛏ Fast Castle
30 1,490 10:53 24:32 44:12 ⚔ Fish Boom into Drush
30 1,482 12:49 17:38 30:16 ⛏ Fish Boom FC
25 1,237 11:38 16:19 28:38 ⛏ Fast Castle
24 1,180 12:15 16:17 30:12 ⛏ Fast Castle
24 1,196 16:13 20:45 33:42 ⛏ Fish Boom FC
20 971 12:35 23:23 42:44 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
28,030 19,455 15,910 950 64,345 86,228
27,320 12,305 20,395 3,120 63,140 76,078
21,910 23,290 11,485 1,990 58,675 71,316
23,615 13,724 17,500 1,625 56,464 74,874
18,270 18,753 15,850 1,895 54,768 58,808
21,855 18,464 10,980 3,125 54,424 61,507
11,075 20,960 11,180 1,250 44,465 50,348
7,725 10,315 5,950 920 24,910 27,233
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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