AoeStats
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MegaRandom

505704912Analyzed
4v4 RM · 20d ago on Sep 10, 2026· 47m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Persians · Poland
1144
+14
🇮🇪 Slavs · Ireland
1052
+17
🇵🇪 Celts · Peru
1039
+18
🇵🇱 Vikings · Poland
978
+20
🇷🇺 Inca · Russia
1107
-18
🇷🇺 Lithuanians · Russia
1099
-18
🇷🇺 Poles · Russia
1084
-17
🇷🇺 Cumans · Russia
1040
-16
Player eAPM Actions Feudal Castle Imperial Opening
51 2,419 9:51 23:14 38:54 ⚔ Archer Rush
42 1,990 10:23 19:11 37:49 ⛏ Fast Castle
39 1,877 11:19 24:55 — ⚔ Skirmisher Rush
28 1,337 10:59 25:04 — ⚔ Scout Rush
25 1,189 10:01 19:41 36:20 ⚔ Scout Rush
21 1,012 12:22 19:21 — ⛏ Fast Castle
18 845 12:55 31:41 — ⚔ Skirmisher Rush
16 779 12:39 29:37 47:03 ⚔ Drush into Archers

Resources

Player Food Wood Gold Stone Spent Collected
21,370 21,296 6,920 1,390 50,976 60,376
17,045 11,128 9,295 1,815 39,283 41,227
15,425 10,760 8,530 850 35,565 35,809
19,830 5,693 6,245 850 32,618 36,905
13,330 7,100 2,510 2,075 25,015 26,008
11,420 8,951 3,020 1,045 24,436 26,136
8,425 9,671 5,050 350 23,496 25,872
9,435 9,815 1,895 750 21,895 30,886
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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