AoeStats
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Arena

509770035Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 57m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Teutons · Argentina
1102
+14
🇲🇽 Britons · Mexico
1029
+18
🇧🇷 Turks · Brazil
1062
-16
🇧🇷 Persians · Brazil
1062
-16
Player eAPM Actions Feudal Castle Imperial Opening
40 2,280 11:31 19:16 36:21 ⛏ Fast Castle
33 1,882 11:24 19:53 32:49 ⛏ Fast Castle
33 1,881 9:30 20:22 37:34 ⚔ Towers FC
19 1,058 10:59 15:44 35:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,535 26,075 12,535 2,555 69,700 89,665
23,520 16,015 20,275 1,730 61,540 64,282
26,695 15,738 13,940 2,400 58,773 75,677
23,915 13,466 8,060 1,350 46,791 61,984
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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