AoeStats
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MegaRandom

503916830Analyzed
3v3 RM · 28d ago on Sep 3, 2026· 43m 47s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Cumans · China
1129
+12
🇨🇴 Huns · Colombia
1125
+12
1031
+17
🇧🇷 Vietnamese · Brazil
1120
-16
🇧🇷 Japanese · Brazil
1050
-14
🇧🇷 Franks · Brazil
973
-11
Player eAPM Actions Feudal Castle Imperial Opening
67 2,931 8:39 25:50 38:49 ⛏ Fast Castle
35 1,518 8:44 24:15 — ⚔ M@A Rush
26 1,160 9:54 15:50 34:05 ⛏ Fast Castle
25 1,114 9:52 22:58 42:46 ⚔ Archer Rush
25 1,085 10:10 16:31 37:42 ⛏ Fast Castle
23 987 9:32 21:49 40:03 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
22,090 15,530 6,740 4,625 48,985 54,520
20,955 12,961 6,380 2,350 42,646 46,827
10,830 12,116 7,595 2,475 33,016 34,403
12,900 11,011 5,160 2,900 31,971 45,268
10,210 10,410 5,495 1,565 27,680 31,967
12,780 11,767 2,575 455 27,577 31,175
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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