AoeStats
← heisenberg

Arabia

510499806Analyzed
1v1 RM · 10h ago on Oct 1, 2026· 60m 32s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Saracens · Switzerland
1077
+18
🇬🇧 Celts · United Kingdom
1115
-18
Player eAPM Actions Feudal Castle Imperial Opening
45 2,753 10:01 22:24 34:51 ⚔ Skirms into Archers
26 1,588 10:49 21:46 37:14 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
34,965 18,991 19,320 2,905 76,181 90,526
26,760 22,182 11,385 3,850 64,177 65,441
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.