AoeStats
← Shiboridashi

Arabia

509382798Analyzed
2v2 RM · 7d ago on Sep 26, 2026· 51m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Teutons · France
1167
+17
🇫🇷 Vietnamese · France
1130
+18
🇨🇳 Mongols · China
1201
-18
🇨🇦 Vikings · Canada
1177
-17
Player eAPM Actions Feudal Castle Imperial Opening
51 2,651 9:12 17:13 34:50 ⚔ FC into Archers
44 2,261 9:55 18:46 31:59 ⚔ Scout Rush
30 1,557 11:06 19:29 38:45 ⚔ Archer Rush
23 1,194 12:51 23:14 44:20 ⚔ Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
23,525 21,716 13,800 3,675 62,716 78,414
25,500 18,910 13,700 2,975 61,085 65,972
21,220 21,601 15,020 1,780 59,621 67,621
14,080 13,122 5,425 1,645 34,272 36,695
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.