AoeStats
← Shiboridashi

Arena

503826422Analyzed
3v3 RM · 1mo ago on Sep 2, 2026· 75m 13s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Vietnamese · Taiwan
1175
+17
🇦🇷 Khmer · Argentina
1134
+19
🇦🇷 Byzantines · Argentina
1118
+19
🇫🇷 Teutons · France
1217
-19
🇫🇷 Mongols · France
1185
-22
🇫🇷 Vietnamese · France
1169
-17
Player eAPM Actions Feudal Castle Imperial Opening
45 3,415 10:07 14:56 31:48 ⛏ Fast Castle
37 2,752 12:07 15:59 27:59 ⛏ Fast Castle
34 2,583 10:03 15:54 32:46 ⛏ Fast Castle
26 1,991 11:10 14:55 28:51 ⛏ Fast Castle
23 1,762 10:55 16:00 50:26 ⚔ FC into Archers
16 1,195 11:10 33:02 39:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
50,335 16,600 37,155 4,100 108,190 117,695
36,440 39,175 23,575 5,675 104,865 134,274
26,985 41,960 21,080 850 90,875 100,811
44,030 16,985 22,530 2,865 86,410 112,034
18,695 32,680 15,145 4,610 71,130 73,093
23,100 28,150 7,120 1,800 60,170 62,670
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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