AoeStats
← Shiboridashi

Arabia

503816995Analyzed
2v2 RM · 1mo ago on Sep 2, 2026· 4m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Persians · France
1196
+10
🇫🇷 Chinese · France
1151
+18
🇦🇺 Teutons · Australia
1098
-13
🇭🇰 Portuguese · Hong Kong SAR China
1042
-10
Player eAPM Actions Feudal Castle Imperial Opening
54 219 — — —
47 191 — — —
44 177 — — —
25 102 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,200 100 0 0 1,300 1,182
800 150 0 0 950 755
500 125 0 0 625 542
350 0 0 0 350 525
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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