AoeStats
← Shiboridashi

Arabia

503813831Analyzed
2v2 RM · 1mo ago on Sep 2, 2026· 23m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Persians · France
1183
+13
🇫🇷 Chinese · France
1127
+24
🇬🇧 Malay · United Kingdom
1148
-16
🇭🇺 Spanish · Hungary
1092
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 901 9:41 20:39 — ⚔ Scout Rush
38 883 8:56 20:31 — ⚔ Scouts into Archers
29 664 10:54 14:36 — ⛏ Fast Castle
16 372 10:34 — —

Resources

Player Food Wood Gold Stone Spent Collected
4,815 4,632 1,415 100 10,962 11,417
4,970 3,360 800 190 9,320 9,771
4,545 2,300 995 650 8,490 8,707
1,350 588 0 0 1,938 2,764
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.