AoeStats
← Shiboridashi

Arabia

503792463Analyzed
3v3 RM · 1mo ago on Sep 2, 2026· 75m 15s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Persians · France
1166
+17
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1152
+17
🇫🇷 Britons · France
1094
+33
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1207
-19
🇦🇺 Franks · Australia
1184
-18
🇪🇨 Maya · Ecuador
1152
-17
Player eAPM Actions Feudal Castle Imperial Opening
47 3,564 10:51 15:31 39:11 ⚔ FC into Archers
43 3,272 9:48 23:23 42:20 ⚔ Scout Rush
34 2,596 9:13 21:57 39:05 ⛏ Fast Castle
29 2,219 10:06 21:31 66:53 ⚔ Archer Rush
26 1,945 10:10 21:42 34:53 ⚔ Scout Rush
24 1,826 9:49 22:53 56:16 ⚔ M@A into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
54,390 19,374 23,385 5,145 102,294 121,712
33,205 16,810 30,335 3,220 83,570 92,522
20,535 27,284 22,145 4,325 74,289 77,028
26,595 17,846 17,310 6,520 68,271 71,217
25,210 26,808 13,715 1,250 66,983 70,921
16,470 15,316 4,650 1,150 37,586 38,395
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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