AoeStats
← Shiboridashi

MegaRandom

503788372Analyzed
3v3 RM · 1mo ago on Sep 2, 2026· 56m 37s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Maya · China
1320
+9
🇦🇺 Koreans · Australia
1256
+11
🇨🇳 Franks · China
1202
+14
🇫🇷 Persians · France
1178
-12
🇫🇷 Magyars · France
1164
-12
🇫🇷 Britons · France
1112
-18
Player eAPM Actions Feudal Castle Imperial Opening
43 2,416 12:46 16:44 38:20 ⚔ Drush FC into Archers
42 2,388 10:08 15:41 34:11 ⚔ FC into Archers
32 1,818 11:42 17:08 48:57 ⚔ Archer Rush
29 1,638 9:51 17:04 34:25 ⛏ Fast Castle
29 1,641 10:12 15:50 29:04 ⛏ Fast Castle
23 1,319 10:10 13:47 46:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,540 23,185 21,900 6,620 75,245 78,905
31,515 13,433 22,945 1,790 69,683 78,481
18,450 19,952 8,215 10,845 57,462 72,970
15,925 16,797 13,730 2,250 48,702 60,968
19,055 13,360 10,285 950 43,650 55,411
10,650 16,864 9,105 3,000 39,619 40,444
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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