AoeStats
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Arena

507959543Analyzed
2v2 RM · 12d ago on Sep 20, 2026· 46m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Koreans · France
1060
+17
🇻🇳 Chinese · Vietnam
1050
+18
🇧🇷 Hindustanis · Brazil
1180
-21
🇨🇳 Khitans · China
1000
-43
Player eAPM Actions Feudal Castle Imperial Opening
21 959 10:47 15:34 34:48 ⛏ Fast Castle
18 836 10:08 17:57 38:07 ⛏ Fast Castle
18 850 12:41 18:54 35:59 ⛏ Fast Castle
17 787 11:00 16:21 29:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,125 18,160 8,195 2,200 39,680 44,740
12,675 13,575 8,500 4,100 38,850 62,712
13,745 8,515 5,870 1,500 29,630 33,625
10,765 9,000 2,380 3,775 25,920 29,533
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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