AoeStats
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Arena

507955729Analyzed
2v2 RM · 12d ago on Sep 20, 2026· 31m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Turks · China
1073
+15
🇨🇳 Spanish · China
959
+20
🇻🇳 Britons · Vietnam
1068
-18
🇵🇸 Teutons · Palestinian Territories
1031
-17
Player eAPM Actions Feudal Castle Imperial Opening
35 1,116 13:53 18:10 22:28 ◆ FC into Fast Imp
34 1,089 12:27 17:14 — ⛏ Fast Castle
28 888 11:06 17:00 — ⛏ Fast Castle
13 419 9:47 14:42 30:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,005 6,315 4,350 100 18,770 19,893
9,250 6,340 1,480 850 17,920 23,033
8,450 7,675 725 1,010 17,860 18,957
6,505 4,750 1,565 750 13,570 18,067
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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