AoeStats
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Fortress

507948930Analyzed
2v2 RM · 12d ago on Sep 20, 2026· 35m 23s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Burgundians · Vietnam
1057
+11
🇩🇪 Saracens · Germany
993
+15
🇩🇪 Franks · Germany
953
-13
🇩🇪 Persians · Germany
953
-13
Player eAPM Actions Feudal Castle Imperial Opening
21 738 7:43 11:47 27:28 ⛏ Fast Castle
21 758 7:57 14:53 28:48 ⛏ Fast Castle
18 630 7:24 11:48 23:37 ⛏ Fast Castle
18 624 8:01 16:55 32:05

Resources

Player Food Wood Gold Stone Spent Collected
19,580 11,580 10,085 2,800 44,045 48,883
16,210 10,950 7,580 1,500 36,240 40,091
8,825 10,160 5,850 1,195 26,030 28,180
8,100 7,490 4,485 530 20,605 28,206
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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