AoeStats
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Black Forest

507944936Analyzed
2v2 RM · 11d ago on Sep 20, 2026· 44m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Magyars · Australia
1106
+14
🇦🇺 Khmer · Australia
1106
+15
🇮🇳 Byzantines · India
1089
-15
🇻🇳 Malians · Vietnam
1071
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 1,853 12:33 18:09 — ⚔ FC into Scouts
22 960 12:17 18:09 31:52 ⛏ Fast Castle
20 878 12:55 23:38 31:59 ⛏ Fast Castle
15 689 12:14 17:24 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,325 14,975 9,535 2,450 52,285 58,686
13,100 14,446 12,505 2,205 42,256 45,262
20,020 11,900 7,705 2,340 41,965 53,058
8,460 8,340 460 500 17,760 22,807
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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