AoeStats
← Norbert PICIGETO Foster

Black Forest

509965185Analyzed
3v3 RM · 2d ago on Sep 28, 2026· 61m 56s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Celts · Colombia
769
+10
🇹🇷 Franks · Türkiye
722
+11
🇧🇷 Britons · Brazil
698
+12
🇨🇴 Maya · Colombia
653
-12
🇨🇴 Poles · Colombia
625
-11
🇨🇴 Malay · Colombia
590
-10
Player eAPM Actions Feudal Castle Imperial Opening
32 1,988 14:26 21:55 38:12 ⛏ Fast Castle
22 1,380 12:36 18:26 38:05 ⛏ Fast Castle
21 1,274 16:25 26:20 40:17 ⚔ FC into Skirms
14 879 14:26 28:20 44:06
11 652 10:16 18:21 39:57 ⛏ Fast Castle
10 625 15:02 21:54 36:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,785 20,395 19,070 5,075 68,325 100,717
31,280 12,895 5,460 3,810 53,445 72,574
12,855 19,586 17,480 3,140 53,061 62,432
15,100 19,056 14,080 2,265 50,501 70,778
20,640 13,805 12,900 1,665 49,010 53,277
16,185 18,647 4,955 1,015 40,802 44,086
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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