AoeStats
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MegaRandom

510385375Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 55m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Wei · Sweden
740
+17
🇸🇪 Saracens · Sweden
740
+17
🇨🇴 Muisca · Colombia
765
-18
🇮🇪 Portuguese · Ireland
742
-16
Player eAPM Actions Feudal Castle Imperial Opening
30 1,631 11:37 19:01 30:48 ⛏ Fast Castle
22 1,198 12:19 24:08 38:57 ⛏ Fish Boom FC
18 985 11:58 22:24 34:30 ⚔ Fish Boom into Champis
13 724 13:45 25:11 35:18 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
21,570 19,310 18,755 2,800 62,435 73,067
26,710 11,760 15,935 1,655 56,060 62,812
10,200 20,050 14,280 5,145 49,675 59,914
11,990 8,445 5,780 850 27,065 29,805
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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