AoeStats
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Arabia

510379643Analyzed
2v2 RM · 13h ago on Sep 30, 2026· 35m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Tatars · Netherlands
868
+11
🇳🇱 Cumans · Netherlands
789
+14
🇨🇴 Tupi · Colombia
778
-13
🇹🇷 Persians · Türkiye
738
-12
Player eAPM Actions Feudal Castle Imperial Opening
24 848 11:12 15:46 33:49 ⛏ Fast Castle
22 775 10:15 23:23 — ⚔ Champi Rush
16 560 11:39 19:38 — ⛏ Fast Castle
10 368 11:54 24:04 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,395 7,860 5,350 1,625 28,230 29,133
11,560 9,515 4,995 2,150 28,220 30,930
11,670 7,238 2,620 1,500 23,028 28,277
8,890 8,177 2,990 940 20,997 22,742
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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