AoeStats
← TinselFan831357

Arabia

509803004Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 51m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Britons · Colombia
775
+12
🇨🇴 Bohemians · Colombia
712
+15
🇺🇸 Huns · United States
697
-14
🇨🇴 Bohemians · Colombia
680
-13
Player eAPM Actions Feudal Castle Imperial Opening
59 3,034 9:43 21:59 36:28 ⚔ Scout Rush
20 1,029 12:40 17:35 — ⛏ Fast Castle
18 929 11:06 16:36 39:37 ⛏ Fast Castle
12 605 11:44 25:06 41:39 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,200 12,452 12,910 2,150 45,712 54,246
15,465 16,094 6,710 795 39,064 40,733
14,900 10,691 10,070 1,440 37,101 39,229
11,745 6,485 5,050 1,500 24,780 25,634
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.