AoeStats
← branko1966

Arabia

510460901Analyzed
1v1 RM · 18h ago on Oct 1, 2026· 44m 9s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇨 Mongols · Ecuador
644
+12
🇺🇸 Poles · United States
556
-12

Win probability

branko1966's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.
Compared against 646,562 analysed 1v1 players on Arabia.
branko1966 D
Feudal Age 12:01 vs 9:49
btm 8%
Castle Age 21:58 vs 21:49
btm 47%
Imperial Age — vs 38:58
btm 0%
eAPM 15 vs 38
btm 5%
First military 21:09 vs 10:33
btm 4%
▼ Slow Feudal Age at 12:01 — slower than 92% of analysed players on Arabia
▼ Low eAPM (15) — busier hands win idle time back
▼ First military only at 21:09 (Skirmisher) — later than 96% of analysed players on Arabia
WinyHornet8 B
Feudal Age 11:00 vs 9:49
btm 20%
Castle Age 15:37 vs 21:49
top 3%
Imperial Age 37:43 vs 38:58
top 38%
eAPM 15 vs 38
btm 5%
First military 24:27 vs 10:33
btm 2%
▼ Slow Feudal Age at 11:00 — slower than 80% of analysed players on Arabia
▲ Fast Castle Age at 15:37 — faster than 97% of analysed players on Arabia
▼ Low eAPM (15) — busier hands win idle time back
▼ Loom never researched — one lost villager costs more
▼ First military only at 24:27 (Mangudai) — later than 98% of analysed players on Arabia
▲ Town centers almost never idle — 1s across the first 15:37
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