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African Clearing

504207436Analyzed
4v4 RM · 27d ago on Sep 4, 2026· 58m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1037
+15
🇨🇳 Japanese · China
1028
+16
🇩🇪 Bulgarians · Germany
1024
+16
🇮🇹 Tatars · Italy
981
+18
🇹🇼 Aztecs · Taiwan
1052
-18
🇨🇳 Portuguese · China
1036
-17
1002
-15
🇨🇳 Portuguese · China
1001
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 1,779 13:16 23:52 45:36 ⚔ Towers into Archers
31 1,808 14:51 25:44 — ⚔ Towers FC
22 1,266 13:37 21:18 38:29 ⚔ Towers into Skirms
20 1,142 16:40 21:32 27:17 ◆ FC into Fast Imp
17 962 16:27 24:16 36:40 ⛏ Fish Boom FC
16 937 13:50 22:29 53:26 ⚔ Archer Rush
14 790 14:31 24:39 57:30 ⛏ Fast Castle
14 828 14:31 19:23 37:39 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
26,995 24,135 13,945 5,290 70,365 87,735
21,570 16,045 13,445 2,005 53,065 64,158
14,530 15,270 13,090 6,950 49,840 64,104
24,540 12,660 6,090 1,700 44,990 58,395
13,995 16,586 4,415 2,775 37,771 45,637
14,250 10,535 8,510 950 34,245 45,059
5,825 8,315 2,540 1,220 17,900 24,136
7,955 5,705 1,220 1,535 16,415 19,410
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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