AoeStats
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Arena

510435282Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 40m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Shu · United States
1760
+13
🇺🇸 Armenians · United States
1630
+18
🇨🇱 Jurchens · Chile
1707
-16
🇨🇱 Koreans · Chile
1668
-15
Player eAPM Actions Feudal Castle Imperial Opening
76 3,059 10:00 13:37 24:29 ⛏ Fast Castle
61 2,426 10:31 14:28 28:49 ⛏ Fast Castle
57 2,290 10:49 15:01 27:13 ⛏ Fast Castle
53 2,111 10:57 14:35 27:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,075 15,940 8,810 1,610 50,435 53,774
14,805 16,550 8,970 2,605 42,930 47,891
18,885 13,085 3,815 400 36,185 41,668
10,705 10,281 10,290 1,400 32,676 33,992
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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